SpriteRenderingSystem.IsVisible(Vector2, SpriteComponent, ICamera) Method
Definition
Namespace: Brine2D.Systems.Rendering
Checks if a sprite is visible within the camera frustum. Uses simple AABB \(Axis\-Aligned Bounding Box\) culling.
C#
private bool IsVisible(System.Numerics.Vector2 position, Brine2D.Systems.Rendering.SpriteComponent sprite, Brine2D.Rendering.ICamera camera);
Parameters
position System.Numerics.Vector2
sprite SpriteComponent
camera ICamera