SpriteRenderingSystem.Render(IEntityWorld, IRenderer, GameTime) Method
Definition
Namespace: Brine2D.Systems.Rendering
Renders all entities with SpriteComponent using batching. Automatically culls off-screen sprites when a camera is present.
C#
public override void Render(Brine2D.ECS.IEntityWorld world, Brine2D.Rendering.IRenderer renderer, Brine2D.Core.GameTime gameTime);
Parameters
world IEntityWorld
renderer IRenderer
gameTime GameTime
Implements Render\(IEntityWorld, IRenderer, GameTime\)