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SpriteRenderingSystem.Render(IEntityWorld, IRenderer, GameTime) Method

Definition

Namespace: Brine2D.Systems.Rendering

Renders all entities with SpriteComponent using batching. Automatically culls off-screen sprites when a camera is present.

C#
public override void Render(Brine2D.ECS.IEntityWorld world, Brine2D.Rendering.IRenderer renderer, Brine2D.Core.GameTime gameTime);

Parameters

world IEntityWorld

renderer IRenderer

gameTime GameTime

Implements Render\(IEntityWorld, IRenderer, GameTime\)