SubEmitterConfig.InitialVelocity Property
Definition
Namespace: Brine2D.Systems.Rendering
Base velocity given to each sub-particle. VelocitySpread randomises the direction; a zero vector combined with a non-zero spread produces an omnidirectional burst.
Always world-space. Unlike Brine2D.Systems.Rendering.ParticleEmitterComponent.InitialVelocity, this vector is never rotated by an entity's Rotation because sub-emitters have no entity context. Sub-particles always spray in the configured world direction regardless of the orientation of the entity that owns the parent emitter.