MainThreadDispatcher Class
Definition
Namespace: Brine2D.Threading
Simple cross-platform dispatcher for marshaling GPU operations to the main thread. Uses only standard .NET primitives \(ConcurrentQueue, Thread\) for maximum compatibility.
Inheritance System.Object → MainThreadDispatcher
Implements IMainThreadDispatcher
| Methods | |
|---|---|
| SignalShutdown() | Signals that the game loop has exited. After this call, RunOnMainThreadAsync\(Action, CancellationToken\) and RunOnMainThread\(Action, bool\) execute inline on the calling thread rather than enqueuing, preventing post-shutdown deadlocks in background cleanup continuations. Should only be called by the engine's game host infrastructure. |