TilemapImageLayer Class
Definition
Namespace: Brine2D.Tilemap
Represents an image layer from a Tiled map — a full-image background or foreground layer that is not composed of tiles.
Inheritance System.Object → TilemapImageLayer
Remarks
Image layers are not rendered automatically by TilemapRenderer. The intended usage
is to read ImagePath and load it manually as a sprite or background, applying
the layer's Opacity, TintColor, and parallax properties yourself.
| Properties | |
|---|---|
| ImagePath | Absolute path to the image file referenced by this layer. |
| Name | Layer name as set in Tiled. |
| OffsetX | Pixel offset applied to the layer horizontally \(Tiled offsetx\). |
| OffsetY | Pixel offset applied to the layer vertically \(Tiled offsety\). |
| Opacity | Layer opacity \(0\.0 = invisible, 1\.0 = fully visible\). |
| ParallaxX | Parallax scroll multiplier on the X axis \(Tiled parallaxx\). Default is 1.0. |
| ParallaxY | Parallax scroll multiplier on the Y axis \(Tiled parallaxy\). Default is 1.0. |
| Properties | Custom properties defined on this layer in Tiled. |
| TintColor | Tint color multiplied with the image when rendering \(Tiled tintcolor\). Defaults to White \(no tint\). |
| Visible | Whether this layer is visible. |
| ZOrder | Rendering order relative to other layers \(lower renders first/behind\). Shares the same counter as tile layers so document order is preserved. |