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TilemapLayer.TintColor Property

Definition

Namespace: Brine2D.Tilemap

Tint multiplied with each tile during rendering. Defaults to White \(no tint\). Alpha is pre-multiplied with Brine2D.Tilemap.TilemapLayer.Opacity.

C#
public Brine2D.Core.Color TintColor { get; set; }

Property Value

Color