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AnimationStateMachine.AddAnyTriggerTransition(string, AnimationParameters, string, bool, float, float, float, int, bool) Method

Definition

Namespace: Brine2D.Animation

Adds an AnyState transition to to that fires when the named trigger is armed, consuming it safely via OnFired. Returns the created AnimationTransition handle for targeted removal.

C#
public Brine2D.Animation.AnimationTransition AddAnyTriggerTransition(string to, Brine2D.Animation.AnimationParameters parameters, string triggerName, bool canInterrupt=true, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);

Parameters

to System.String

parameters AnimationParameters

triggerName System.String

canInterrupt System.Boolean

crossFadeDuration System.Single

minStateDuration System.Single

minNormalizedTime System.Single

priority System.Int32

restartSelf System.Boolean

Returns

AnimationTransition