AnimationStateMachine.AddAnyTriggerTransition(string, AnimationParameters, string, bool, float, float, float, int, bool) Method
Definition
Namespace: Brine2D.Animation
Adds an AnyState transition to to that fires when the named trigger is armed, consuming it safely via OnFired. Returns the created AnimationTransition handle for targeted removal.
C#
public Brine2D.Animation.AnimationTransition AddAnyTriggerTransition(string to, Brine2D.Animation.AnimationParameters parameters, string triggerName, bool canInterrupt=true, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);
Parameters
parameters AnimationParameters
triggerName System.String
canInterrupt System.Boolean
crossFadeDuration System.Single
minStateDuration System.Single
minNormalizedTime System.Single
priority System.Int32
restartSelf System.Boolean