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AnimationStateMachine.AddTriggerTransition(string, string, AnimationParameters, string, bool, float, float, float, int, bool) Method

Definition

Namespace: Brine2D.Animation

Adds a transition from from to to that fires when the named trigger is armed, consuming it via OnFired. Returns the created AnimationTransition handle for targeted removal.

C#
public Brine2D.Animation.AnimationTransition AddTriggerTransition(string from, string to, Brine2D.Animation.AnimationParameters parameters, string triggerName, bool canInterrupt=false, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);

Parameters

from System.String

to System.String

parameters AnimationParameters

triggerName System.String

canInterrupt System.Boolean

crossFadeDuration System.Single

minStateDuration System.Single

minNormalizedTime System.Single

priority System.Int32

restartSelf System.Boolean

Returns

AnimationTransition