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SpriteAnimator.PlayDirectQueued(AnimationClip) Method

Definition

Namespace: Brine2D.Animation

Queues a clip instance to play directly after the current non-looping clip finishes \(or immediately if nothing is playing\). The clip does not need to be registered via AddAnimation\(AnimationClip\). Behaviour is otherwise identical to PlayQueued\(string\).

C#
public void PlayDirectQueued(Brine2D.Animation.AnimationClip clip);

Parameters

clip AnimationClip