SpriteAnimator.PlayDirectQueued(AnimationClip) Method
Definition
Namespace: Brine2D.Animation
Queues a clip instance to play directly after the current non-looping clip finishes \(or immediately if nothing is playing\). The clip does not need to be registered via AddAnimation\(AnimationClip\). Behaviour is otherwise identical to PlayQueued\(string\).
Parameters
clip AnimationClip