AudioService.StopMusic(float) Method
Definition
Namespace: Brine2D.Audio
Stops the currently playing music. When fadeDuration is greater than zero the music fades out over that many seconds; call Update\(float\) each frame to advance the fade.
Parameters
fadeDuration System.Single
Fade-out duration in seconds. Zero or negative means immediate stop.
Implements StopMusic\(float\)
Remarks
The fade shares internal state with CrossfadeMusic\(IMusic, float, int, long, string\). Starting a crossfade or calling PlayMusic\(IMusic, int, long, string\) while a fade-out is in progress will cancel the fade immediately.