Behavior.Render(IRenderer, GameTime) Method
Definition
Namespace: Brine2D.ECS
Called every frame during the render pass if enabled. Runs \<b>after\</b> all IRenderSystems, so behavior-rendered content always draws on top of system-rendered content.
Parameters
renderer IRenderer
The renderer to draw with.
gameTime GameTime
Render-phase game time. Alpha holds the physics interpolation factor \(0–1\) representing how far the current frame sits between the last two fixed timesteps. Use it to lerp rendered positions between previous and current physics state.