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Behavior.Render(IRenderer, GameTime) Method

Definition

Namespace: Brine2D.ECS

Called every frame during the render pass if enabled. Runs \<b>after\</b> all IRenderSystems, so behavior-rendered content always draws on top of system-rendered content.

C#
public virtual void Render(Brine2D.Rendering.IRenderer renderer, Brine2D.Core.GameTime gameTime);

Parameters

renderer IRenderer

The renderer to draw with.

gameTime GameTime

Render-phase game time. Alpha holds the physics interpolation factor \(0–1\) representing how far the current frame sits between the last two fixed timesteps. Use it to lerp rendered positions between previous and current physics state.