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IRenderSystem Interface

Definition

Namespace: Brine2D.ECS

Interface for systems that process entities during the render phase. Render systems run before behaviors during EntityWorld.Render().

C#
public interface IRenderSystem : Brine2D.ECS.ISystem

Derived
RenderSystemBase
ParticleSystem

Implements ISystem

Remarks

Systems are scene-scoped and automatically cleaned up when the scene unloads. Use render systems for batch rendering of many entities \(sprite batching, particle rendering, etc\.\). For entity-specific rendering, use Behavior instead.

Properties
RenderOrder Determines the order in which this system executes during the render phase. Lower values execute first. Default is 0 \([Sprites](../Systems/SystemRenderOrder/Sprites.md 'Brine2D\.ECS\.Systems\.SystemRenderOrder\.Sprites')\).
Methods
Render\(IEntityWorld, IRenderer\) Called every frame to render this system.