JointComponent.RebuildAfterBreak Property
Definition
Namespace: Brine2D.ECS.Components.Joints
When true, a broken joint will be rebuilt automatically on the next physics step
\(if [ConnectedBody](ConnectedBody.md 'Brine2D\.ECS\.Components\.Joints\.JointComponent\.ConnectedBody') is still valid\). Default is false — the break is
permanent unless the caller explicitly sets ConnectedBody again or sets this flag.
To permanently break a joint at runtime, set ConnectedBody = null
inside your OnBreak handler regardless of this flag.