PhysicsBodyComponent.InitialAngularVelocity Property
Definition
Namespace: Brine2D.ECS.Components
Angular velocity \(radians/s\) applied to the body when it is first created. Has no effect once the body is live — use Brine2D.ECS.Components.PhysicsBodyComponent.AngularVelocity instead. Has no meaningful effect on Kinematic bodies because the physics system derives angular velocity from rotation delta on every fixed-update frame.