PhysicsBodyComponent.OnCollisionEnter Event
Definition
Namespace: Brine2D.ECS.Components
Fired once when another body begins touching this body.
Event Type
System.Action<PhysicsBodyComponent,CollisionContact>
Remarks
In rare cases — typically when a fast-moving body makes and breaks contact within a single physics sub-step — OnCollisionEnter and OnCollisionExit may both fire on the same fixed-update tick with no intervening Brine2D.ECS.Components.PhysicsBodyComponent.OnCollisionStay. This is expected Box2D behavior.