PhysicsBodyComponent.Teleport(Vector2, Nullable) Method
Definition
Namespace: Brine2D.ECS.Components
Instantly moves this body to position \(and optionally sets its rotation\) without triggering a full body rebuild. Linear and angular velocity are preserved. For kinematic bodies the previous-position and previous-rotation records are also reset, preventing a phantom velocity spike on the next fixed update.
Parameters
position System.Numerics.Vector2
rotation System.Nullable<System.Single>
Remarks
The TransformComponent is always updated, even before the physics system has created the body, so the body spawns at the correct position on first tick.