EntityPrefab.AddChildPrefab(EntityPrefab, Action) Method
Definition
Namespace: Brine2D.ECS
Adds a child prefab that will be instantiated and parented to the root entity each time this prefab is instantiated.
C#
public Brine2D.ECS.EntityPrefab AddChildPrefab(Brine2D.ECS.EntityPrefab childPrefab, System.Action<Brine2D.ECS.Entity>? configure=null);
Parameters
childPrefab EntityPrefab
The prefab to instantiate as a child.
configure System.Action<Entity>
Optional action invoked on the instantiated child entity after all its components and behaviors have been applied, allowing per-instantiation overrides \(e\.g\., local offset\).
Returns
Exceptions
System.ArgumentNullException
Thrown when childPrefab is null.
System.ArgumentException
Thrown when adding childPrefab would create a circular reference
\(e\.g\., a prefab referencing itself, directly or transitively\).