IEntityWorld.AddSystem Method
Definition
Namespace: Brine2D.ECS
| Overloads | |
|---|---|
| AddSystem<T>\(Action<T>\) | Adds a system to this world, automatically creating it with dependency injection. Systems that implement IUpdateSystem are added to the update pipeline. Systems that implement IFixedUpdateSystem are added to the fixed update pipeline. Systems that implement IRenderSystem are added to the render pipeline. Systems can implement multiple interfaces. |
| AddSystem<T>\(T\) | Adds a pre-constructed system instance to this world, bypassing dependency injection. Use this when the system requires constructor arguments that are not registered in DI, or when the system was obtained from an object pool or factory. |
IEntityWorld.AddSystem\<T>\(Action\<T\>\) Method
Adds a system to this world, automatically creating it with dependency injection. Systems that implement IUpdateSystem are added to the update pipeline. Systems that implement IFixedUpdateSystem are added to the fixed update pipeline. Systems that implement IRenderSystem are added to the render pipeline. Systems can implement multiple interfaces.
Type parameters
T
The system type to create and add.
Parameters
configure System.Action<T>
Optional configuration action for the system.
IEntityWorld.AddSystem\<T>\(T\) Method
Adds a pre-constructed system instance to this world, bypassing dependency injection. Use this when the system requires constructor arguments that are not registered in DI, or when the system was obtained from an object pool or factory.
Type parameters
T
The system type. Must implement at least one pipeline interface.
Parameters
instance T
The pre-constructed system instance to register.
Exceptions
System.ArgumentNullException
Thrown when instance is null.
System.InvalidOperationException
Thrown when a system of type T is already registered,
or when instance does not implement any pipeline interface.