IEntityWorld.ForEachWithComponent Method
Definition
Namespace: Brine2D.ECS
| Overloads | |
|---|---|
| ForEachWithComponent<T>\(Action<Entity,T>\) | Invokes action for every active entity that has the specified component type, passing both the entity and the resolved component. Uses an System.Buffers.ArrayPool<> snapshot internally so structural changes made inside the callback are safe. |
| ForEachWithComponent<T>\(Action<Entity>\) | Invokes action for every active entity that has the specified component type. Uses an System.Buffers.ArrayPool<> snapshot internally so structural changes made inside the callback are safe. |
IEntityWorld.ForEachWithComponent\<T>\(Action\<Entity,T\>\) Method
Invokes action for every active entity that has the specified component type, passing both the entity and the resolved component. Uses an System.Buffers.ArrayPool<> snapshot internally so structural changes made inside the callback are safe.
void ForEachWithComponent<T>(System.Action<Brine2D.ECS.Entity,T> action)
where T : Brine2D.ECS.Component;
Type parameters
T
Parameters
action System.Action<Entity,T>
Remarks
Prefer this over GetEntitiesWithComponent<T>() in per-frame loops to avoid allocating a new list each call. For systems that query the same set every frame, CreateCachedQuery<T1>() is more efficient still.
IEntityWorld.ForEachWithComponent\<T>\(Action\<Entity\>\) Method
Invokes action for every active entity that has the specified component type. Uses an System.Buffers.ArrayPool<> snapshot internally so structural changes made inside the callback are safe.
void ForEachWithComponent<T>(System.Action<Brine2D.ECS.Entity> action)
where T : Brine2D.ECS.Component;
Type parameters
T
Parameters
action System.Action<Entity>
Remarks
Prefer this over GetEntitiesWithComponent<T>() in per-frame loops to avoid allocating a new list each call. For systems that query the same set every frame, CreateCachedQuery<T1>() is more efficient still.