EntitySerializer Class
Definition
Namespace: Brine2D.ECS.Serialization
Serializes and deserializes entities to/from JSON. Uses System.Text.Json with support for custom converters. Works automatically with ANY component type - no hardcoding needed!
Inheritance System.Object → EntitySerializer
| Properties | |
|---|---|
| Options | Gets the current JSON serializer options \(for advanced customization\). |
| Methods | |
|---|---|
| CopyComponentProperties\(object, object\) | Copies all public properties from source to destination component. |
| CreateSnapshot\(Entity\) | Creates a snapshot of an entity. |
| CreateWorldSnapshot\(IEntityWorld\) | Creates a snapshot of the entire world. |
| FindComponentType\(string\) | Finds a component type by its full name or simple name. Searches all loaded assemblies. |
| LoadAndRestoreWorldAsync\(IEntityWorld, string, CancellationToken\) | Loads and restores a world from a file. CLEARS the existing world first! |
| LoadWorldAsync\(string, CancellationToken\) | Loads a world snapshot from a file. |
| RegisterConverter\(JsonConverter\) | Registers a custom JSON converter for a specific type. Use this to provide custom serialization for user-defined types. |
| RegisterConverters\(JsonConverter\[\]\) | Registers multiple custom JSON converters. |
| RestoreComponent\(Entity, string, object\) | Restores a component from JSON data onto an entity. |
| RestoreEntity\(IEntityWorld, EntitySnapshot\) | Restores a single entity from a snapshot. |
| RestoreWorldFromSnapshot\(IEntityWorld, WorldSnapshot\) | Restores entities from a snapshot into the world. CLEARS the existing world first! |
| SaveWorldAsync\(IEntityWorld, string, CancellationToken\) | Saves a world snapshot to a file. |