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FixedUpdateSystemBase.OnStart(IEntityWorld) Method

Definition

Namespace: Brine2D.ECS.Systems

Called once before the first FixedUpdate\(IEntityWorld, GameTime\) dispatch. Override to perform initialization that depends on the world being fully set up.

C#
public virtual void OnStart(Brine2D.ECS.IEntityWorld world);

Parameters

world IEntityWorld