UpdateSystemBase Class
Definition
Namespace: Brine2D.ECS.Systems
Base class for update systems with default implementations.
Inheritance System.Object → UpdateSystemBase
Derived
↳ AISystem
↳ AnimationSystem
↳ AudioSystem
↳ PlayerControllerSystem
↳ CameraSystem
Implements IUpdateSystem, ISystem
| Properties | |
|---|---|
| IsEnabled | Whether this system is currently enabled. |
| UpdateOrder | Execution order for this system. Override to customize. Default is Update \(0\). |
| Methods | |
|---|---|
| Update\(IEntityWorld, GameTime\) | Called every frame to update this system. |