GameApplicationBuilder.AddScene Method
Definition
Namespace: Brine2D.Hosting
| Overloads | |
|---|---|
| AddScene\(Type, bool\) | Registers a scene by runtime type. Used internally by AddRange\(ReadOnlySpan<Type>\). Prefer AddScene<T>() for compile-time type safety. |
| AddScene<T>() | Registers a scene and defers dependency validation to Build(). Registration is optional; unregistered scenes can still be loaded via ActivatorUtilities. |
GameApplicationBuilder.AddScene\(Type, bool\) Method
Registers a scene by runtime type. Used internally by AddRange\(ReadOnlySpan<Type>\). Prefer AddScene<T>() for compile-time type safety.
C#
internal Brine2D.Hosting.GameApplicationBuilder AddScene(System.Type sceneType, bool skipTypeCheck=false);
Parameters
sceneType System.Type
The scene type to register.
skipTypeCheck System.Boolean
When true, skips the Scene assignability check. Used by AddRange\(ReadOnlySpan<Type>\) which pre-validates all types atomically.
Returns
GameApplicationBuilder.AddScene\<T>() Method
Registers a scene and defers dependency validation to Build(). Registration is optional; unregistered scenes can still be loaded via ActivatorUtilities.
Type parameters
T