GamepadTriggerBinding(GamepadAxis, int) Constructor
Definition
Namespace: Brine2D.Input
Binds a gamepad trigger \(0 to 1\) using GetGamepadTrigger\(GamepadAxis, int\). Unlike GamepadAxisBinding, this clamps to the 0–1 range and uses the trigger-specific pressed/released detection.
Parameters
Trigger GamepadAxis
GamepadIndex System.Int32