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GamepadAxisBinding Class

Definition

Namespace: Brine2D.Input

Binds a gamepad stick axis \(−1 to 1\) with per-axis deadzone applied. Note: this uses a per-axis \(not radial\) deadzone comparison. A stick at 45° with small magnitude may report as active here while GetGamepadLeftStick\(int\) / GetGamepadRightStick\(int\) return System.Numerics.Vector2.Zero due to their radial deadzone. Use the stick helpers or GamepadStickBinding when you need consistent 2D directional input.

C#
public sealed record GamepadAxisBinding : Brine2D.Input.InputBinding, System.IEquatable<Brine2D.Input.GamepadAxisBinding>

Inheritance System.ObjectInputBinding → GamepadAxisBinding

Implements System.IEquatable<GamepadAxisBinding>

Constructors
GamepadAxisBinding\(GamepadAxis, int\) Binds a gamepad stick axis \(−1 to 1\) with per-axis deadzone applied. Note: this uses a per-axis \(not radial\) deadzone comparison. A stick at 45° with small magnitude may report as active here while GetGamepadLeftStick\(int\) / GetGamepadRightStick\(int\) return System.Numerics.Vector2.Zero due to their radial deadzone. Use the stick helpers or GamepadStickBinding when you need consistent 2D directional input.