PhysicsWorld.OverlapBody Method
Definition
Namespace: Brine2D.Physics
| Overloads | |
|---|---|
| OverlapBody\(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) | Returns all bodies \(deduplicated by body\) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes\(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) for per-shape granularity. |
| OverlapBody\(PhysicsBodyComponent, Span<OverlapHit>, Nullable<PhysicsQueryFilter>\) | Returns all bodies \(deduplicated by body\) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes\(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) for per-shape granularity. |
PhysicsWorld.OverlapBody\(PhysicsBodyComponent, Span\<OverlapHit\>, bool, Nullable\<PhysicsQueryFilter\>\) Method
Returns all bodies \(deduplicated by body\) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes\(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) for per-shape granularity.
public int OverlapBody(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Span<Brine2D.Physics.OverlapHit> results, out bool wasTruncated, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters
body PhysicsBodyComponent
results System.Span<OverlapHit>
wasTruncated System.Boolean
filter System.Nullable<PhysicsQueryFilter>
Returns
PhysicsWorld.OverlapBody\(PhysicsBodyComponent, Span\<OverlapHit\>, Nullable\<PhysicsQueryFilter\>\) Method
Returns all bodies \(deduplicated by body\) whose shapes exactly overlap any shape on body, excluding body itself, written into results. Returns the number of results written. Use OverlapBodyShapes\(PhysicsBodyComponent, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) for per-shape granularity.
public int OverlapBody(Brine2D.ECS.Components.PhysicsBodyComponent body, System.Span<Brine2D.Physics.OverlapHit> results, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters
body PhysicsBodyComponent
results System.Span<OverlapHit>
filter System.Nullable<PhysicsQueryFilter>