PhysicsWorld.OverlapPointShapes Method
Definition
Namespace: Brine2D.Physics
| Overloads | |
|---|---|
| OverlapPointShapes\(Vector2, Span<OverlapHit>, bool, Nullable<PhysicsQueryFilter>\) | Returns all shape hits \(one per shape\) at the given point, written into results. |
| OverlapPointShapes\(Vector2, Span<OverlapHit>, Nullable<PhysicsQueryFilter>\) | Returns all shape hits \(one per shape\) at the given point, written into results. |
PhysicsWorld.OverlapPointShapes\(Vector2, Span\<OverlapHit\>, bool, Nullable\<PhysicsQueryFilter\>\) Method
Returns all shape hits \(one per shape\) at the given point, written into results.
C#
public int OverlapPointShapes(System.Numerics.Vector2 point, System.Span<Brine2D.Physics.OverlapHit> results, out bool wasTruncated, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters
point System.Numerics.Vector2
Query point in pixel coordinates.
results System.Span<OverlapHit>
Buffer to receive results.
wasTruncated System.Boolean
Set to true when the internal collection buffer was too small.
filter System.Nullable<PhysicsQueryFilter>
Optional query filter.
Returns
System.Int32
Number of results written.
PhysicsWorld.OverlapPointShapes\(Vector2, Span\<OverlapHit\>, Nullable\<PhysicsQueryFilter\>\) Method
Returns all shape hits \(one per shape\) at the given point, written into results.
C#
public int OverlapPointShapes(System.Numerics.Vector2 point, System.Span<Brine2D.Physics.OverlapHit> results, System.Nullable<Brine2D.Physics.PhysicsQueryFilter> filter=null);
Parameters
point System.Numerics.Vector2
Query point in pixel coordinates.
results System.Span<OverlapHit>
Buffer to receive results.
filter System.Nullable<PhysicsQueryFilter>
Optional query filter.
Returns
System.Int32
Number of results written.