Effects
Brine2D¶
Brine2D.Rendering.SDL.PostProcessing.Effects Namespace¶
| Classes | |
|---|---|
| BlurEffect | Two-pass Gaussian blur post-processing effect. Uses a single shader with uniforms to control blur direction. |
| GrayscaleEffect | Post-processing effect that converts the image to grayscale. Uses pre-compiled SPIRV/DXIL shaders embedded as resources. Luminance calculation: 0.299*R + 0.587*G + 0.114*B |
| PassThroughEffect | Simple pass-through effect that copies source to target with no modifications. Useful for validating the post-processing pipeline works correctly. |