GrayscaleEffect.Intensity Property
Definition
Namespace: Brine2D.Rendering.SDL.PostProcessing.Effects
Grayscale intensity \(0\.0 = original color, 1\.0 = full grayscale\). Requires the grayscale fragment shader to declare a uniform buffer at slot 0.
Namespace: Brine2D.Rendering.SDL.PostProcessing.Effects
Grayscale intensity \(0\.0 = original color, 1\.0 = full grayscale\). Requires the grayscale fragment shader to declare a uniform buffer at slot 0.