TextureAtlas
Brine2D¶
Brine2D.Rendering.SDL.TextureAtlas Namespace¶
| Classes | |
|---|---|
| TextureAtlas | SDL3 implementation of a texture atlas. Manages a packed texture containing multiple sprite regions. |
| TextureAtlasBuilder | Builds texture atlases by packing multiple textures into a single larger texture. Uses a simple shelf-packing algorithm optimized for sprite-based games. |
| TextureAtlasCollection | Collection of texture atlases that can be queried as a single logical atlas. Automatically created when textures are split across multiple atlases. |