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TextureAtlas

Brine2D

Brine2D.Rendering.SDL.TextureAtlas Namespace

Classes
TextureAtlas SDL3 implementation of a texture atlas. Manages a packed texture containing multiple sprite regions.
TextureAtlasBuilder Builds texture atlases by packing multiple textures into a single larger texture. Uses a simple shelf-packing algorithm optimized for sprite-based games.
TextureAtlasCollection Collection of texture atlases that can be queried as a single logical atlas. Automatically created when textures are split across multiple atlases.