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SDL3RenderTargetManager.CreatePostProcessingTargets(int, int) Method

Definition

Namespace: Brine2D.Rendering

Creates \(or recreates\) the main/ping-pong post-processing render targets. When a letterbox effect is registered \([UsesFixedDesignResolution](UsesFixedDesignResolution.md 'Brine2D\.Rendering\.SDL3RenderTargetManager\.UsesFixedDesignResolution')\), the requested width/height are ignored in favor of the fixed design resolution, so game-world rendering is decoupled from window size entirely.

C#
public void CreatePostProcessingTargets(int width, int height);

Parameters

width System.Int32

height System.Int32