SDL3RenderTargetManager.CreatePostProcessingTargets(int, int) Method
Definition
Namespace: Brine2D.Rendering
Creates \(or recreates\) the main/ping-pong post-processing render targets. When a letterbox effect is registered \([UsesFixedDesignResolution](UsesFixedDesignResolution.md 'Brine2D\.Rendering\.SDL3RenderTargetManager\.UsesFixedDesignResolution')\), the requested width/height are ignored in favor of the fixed design resolution, so game-world rendering is decoupled from window size entirely.
Parameters
width System.Int32
height System.Int32