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SDL3Renderer.CreateParticlePipelineForBlendMode(BlendMode, GPUTextureFormat) Method

Definition

Namespace: Brine2D.Rendering

Creates a two-slot instanced graphics pipeline for particle rendering. - Slot 0 — per-vertex, pitch = 8: float2 Corner from the static unit-quad VB. - Slot 1 — per-instance, pitch = 48: ParticleInstance from the instance buffer.

Vertex attribute layout:

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C#
private nint CreateParticlePipelineForBlendMode(Brine2D.Rendering.BlendMode blendMode, SDL3.SDL.GPUTextureFormat targetFormat);

Parameters

blendMode BlendMode

targetFormat SDL3.SDL.GPUTextureFormat

Returns

nint