AtlasRegion.UVCoordinates Property
Definition
Namespace: Brine2D.Rendering.TextureAtlas
Gets the normalized UV coordinates for the region \(0\-1 range\). Useful for GPU rendering and shader-based batching.
Namespace: Brine2D.Rendering.TextureAtlas
Gets the normalized UV coordinates for the region \(0\-1 range\). Useful for GPU rendering and shader-based batching.