Skip to content

AtlasRegion.UVCoordinates Property

Definition

Namespace: Brine2D.Rendering.TextureAtlas

Gets the normalized UV coordinates for the region \(0\-1 range\). Useful for GPU rendering and shader-based batching.

C#
public Brine2D.Rendering.TextureAtlas.UVRect UVCoordinates { get; }

Property Value

UVRect