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ITextureAtlasBuilder.WithExtrude(int) Method

Definition

Namespace: Brine2D.Rendering.TextureAtlas

Enables edge extrusion: duplicates each sprite's outermost pixels into the surrounding padding by pixels pixels to prevent transparent-edge bleed when using linear \(bilinear\) filtering. Requires WithPadding to be at least as large as this value.

C#
Brine2D.Rendering.TextureAtlas.ITextureAtlasBuilder WithExtrude(int pixels);

Parameters

pixels System.Int32

Number of pixels to extrude \(0 = disabled\).

Returns

ITextureAtlasBuilder