ITextureAtlasBuilder.WithExtrude(int) Method
Definition
Namespace: Brine2D.Rendering.TextureAtlas
Enables edge extrusion: duplicates each sprite's outermost pixels into the surrounding
padding by pixels pixels to prevent transparent-edge bleed when
using linear \(bilinear\) filtering.
Requires WithPadding to be at least as large as this value.
Parameters
pixels System.Int32
Number of pixels to extrude \(0 = disabled\).