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AudioSourceComponent.TriggerPlay Property

Definition

Namespace: Brine2D.Systems.Audio

Set to true to play the attached sound/music on the next frame. Consumed and reset to false by AudioSystem each update. If both TriggerPlay and TriggerStop are set, both are cleared and no action is taken.

C#
public bool TriggerPlay { get; set; }

Property Value

System.Boolean