KinematicCharacterSystem.IsOneWayPassThrough(ShapeCastHit) Method
Definition
Namespace: Brine2D.Systems.Physics
Returns true when a shape cast hit lands on the passthrough \(non\-solid\) face of a one-way platform. The hit normal points toward the caster; if it opposes the platform's solid-face normal the caster is approaching from below and should not be blocked.
Parameters
hit ShapeCastHit