IParticleForce.Evaluate(Vector2, float) Method
Definition
Namespace: Brine2D.Systems.Rendering
Returns the velocity change to add to the particle for this frame.
deltaTime is in seconds. The returned vector is added directly
to the particle's BaseVelocity and is therefore subject to subsequent
damping and speed-over-lifetime scaling.
Parameters
particleWorldPosition System.Numerics.Vector2
deltaTime System.Single