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IParticleForce.Evaluate(Vector2, float) Method

Definition

Namespace: Brine2D.Systems.Rendering

Returns the velocity change to add to the particle for this frame. deltaTime is in seconds. The returned vector is added directly to the particle's BaseVelocity and is therefore subject to subsequent damping and speed-over-lifetime scaling.

C#
System.Numerics.Vector2 Evaluate(System.Numerics.Vector2 particleWorldPosition, float deltaTime);

Parameters

particleWorldPosition System.Numerics.Vector2

deltaTime System.Single

Returns

System.Numerics.Vector2