ParticleEmitterComponent.Forces Property
Definition
Namespace: Brine2D.Systems.Rendering
Optional list of extra forces \(attractors, wind zones, etc\.\) applied to every live
particle during the update pass. Forces are evaluated in order and their results are
summed into BaseVelocity, making them subject to subsequent damping and
speed-over-lifetime scaling.
This list is not captured by CaptureDefaultState() because force objects are typically configured once and shared across resets.
C#
public System.Collections.Generic.List<Brine2D.Systems.Rendering.IParticleForce>? Forces { get; set; }