IParticleForce Interface
Definition
Namespace: Brine2D.Systems.Rendering
Applies a per-frame velocity delta to a particle during the update pass. Implement this interface and add instances to Forces to extend particle physics beyond gravity and turbulence.
Derived
↳ DirectionalWind
↳ PointAttractor
| Methods | |
|---|---|
| Evaluate\(Vector2, float\) | Returns the velocity change to add to the particle for this frame. deltaTime is in seconds. The returned vector is added directly to the particle's BaseVelocity and is therefore subject to subsequent damping and speed-over-lifetime scaling. |