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PointAttractor Class

Definition

Namespace: Brine2D.Systems.Rendering

Pulls or pushes particles toward/away from a world-space point.

C#
public sealed class PointAttractor : Brine2D.Systems.Rendering.IParticleForce

Inheritance System.Object → PointAttractor

Implements IParticleForce

Properties
MinDistance Minimum distance at which the force is clamped to avoid singularity blow-up when a particle is very close to the attractor. Default 1 unit.
Position World-space position of the attractor.
Strength Acceleration magnitude in units per second squared. Positive values attract; negative values repel.
UseInverseSquare When true, force falls off with the square of distance \(inverse\-square law\). When false \(default\), force magnitude is constant regardless of distance.