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ParticleEmitterComponent.TurbulenceStrength Property

Definition

Namespace: Brine2D.Systems.Rendering

Strength of per-particle velocity noise applied every frame using coherent value noise sampled from particle position and elapsed time, scaled so the effect is frame-rate independent. 0 \(default\) disables turbulence.

Turbulence is additive — it does not replace the base velocity or interact with Damping or StartSpeedMultiplier/EndSpeedMultiplier.

C#
public float TurbulenceStrength { get; set; }

Property Value

System.Single