TrailMode Enum
Definition
Namespace: Brine2D.Systems.Rendering
Controls how particle trail history is rendered.
Fields
Sprites 0
Each history slot is rendered as an individual sprite or circle. Works with all particle shapes but may leave visible gaps at high speed or low trail density.
Lines 1
Consecutive history positions are connected by DrawLine calls, producing a
continuous ribbon. Trail size is used as the line thickness.
Not available for textured particles — falls back to Sprites when a
texture or atlas region is set.