TilemapComponent Class
Definition
Namespace: Brine2D.Tilemap
Holds a loaded Brine2D.Tilemap.TilemapComponent.Tilemap and its rendering state. Add TilemapSystem to the world and this component handles the rest.
Inheritance System.Object → Component → TilemapComponent
| Properties | |
|---|---|
| IsLoaded | True once the async texture load finishes. The renderer skips this component until then. |
| PositionOffset | World-space offset applied to the entire map, without touching individual layer offsets. |