InputDispatchEntry(IUIComponent, Vector2, bool, float, float, float, float) Constructor
Definition
Namespace: Brine2D.UI
Entry in the UICanvas input dispatch buffer. Carries the component, a coordinate offset for non-screen-space children, and an optional clip rect that blocks hits outside the owning container's visible bounds.
C#
public InputDispatchEntry(Brine2D.UI.IUIComponent Component, System.Numerics.Vector2 InputOffset, bool HasClip, float ClipLeft, float ClipTop, float ClipRight, float ClipBottom);
Parameters
Component IUIComponent
InputOffset System.Numerics.Vector2
HasClip System.Boolean
ClipLeft System.Single
ClipTop System.Single
ClipRight System.Single
ClipBottom System.Single