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InputDispatchEntry(IUIComponent, Vector2, bool, float, float, float, float) Constructor

Definition

Namespace: Brine2D.UI

Entry in the UICanvas input dispatch buffer. Carries the component, a coordinate offset for non-screen-space children, and an optional clip rect that blocks hits outside the owning container's visible bounds.

C#
public InputDispatchEntry(Brine2D.UI.IUIComponent Component, System.Numerics.Vector2 InputOffset, bool HasClip, float ClipLeft, float ClipTop, float ClipRight, float ClipBottom);

Parameters

Component IUIComponent

InputOffset System.Numerics.Vector2

HasClip System.Boolean

ClipLeft System.Single

ClipTop System.Single

ClipRight System.Single

ClipBottom System.Single