| UIAnchorResolver |
Helpers for resolving UIAnchor origins and computing hit-test offsets for anchored components. |
| UIButton |
Interactive button UI component. |
| UICanvas |
Canvas that holds and manages UI components, routing input and rendering. |
| UICheckbox |
Checkbox UI component for toggle/boolean values. |
| UIComponentExtensions |
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| UIContextMenu |
Right-click context menu rendered as a canvas-managed overlay. Add items with AddItem\(string, bool\) and separators with AddSeparator(). Show via ShowContextMenu\(UIContextMenu, Vector2\); it closes when an item is selected, a click lands outside, or Escape is pressed. |
| UIDialog |
Modal dialog box with customizable buttons. |
| UIDropdown |
Dropdown/ComboBox UI component for selecting from a list of options. |
| UIDropTarget |
A rectangular drop zone that participates in the canvas drag-and-drop system. Add it to a UICanvas and call RegisterDropTarget\(UIDropTarget\) to activate it. Subscribe to OnDrop to receive dropped payloads. |
| UIEasing |
Standard easing functions for use with UITween. All functions accept a normalised time t in [0, 1] and return a normalised progress value \(may overshoot for Back/Elastic curves\). |
| UIGrid |
A container that arranges its children in a fixed-column grid, flowing left-to-right and top-to-bottom. Each cell is sized to the largest child currently in the grid. Brine2D.UI.UIGrid.Size is updated to fit all rows and columns on every Brine2D.UI.UIGrid.Render\(Brine2D\.Rendering\.IRenderer\) call. |
| UIImage |
Image UI component for displaying textures. |
| UILabel |
Simple text label UI component. |
| UIMenuBar |
A horizontal menu bar containing top-level menus \(e\.g\. File, Edit, View\). Clicking a title opens a dropdown submenu rendered as a canvas-managed overlay. |
| UIMenuBarMenu |
A single top-level menu in a UIMenuBar \(e\.g\. "File", "Edit", "View"\). Contains a list of UIMenuItem entries shown in a dropdown when the title is clicked. |
| UIMenuItem |
A single entry in a UIMenuBarMenu dropdown. Can be a labeled action, a separator, or a disabled placeholder. |
| UIPanel |
Panel/container UI component with background. |
| UIProgressBar |
Progress bar UI component for displaying progress/percentage. |
| UIRadioButton |
Radio button UI component for exclusive selections within a group. |
| UIRadioButtonGroup |
Manages a group of radio buttons to ensure only one is selected at a time. |
| UIRichTextLabel |
A text label that renders markup through ParseMarkup. Use instead of UILabel when you need inline colour, bold/italic, word-wrap, or alignment. |
| UIScrollView |
Scrollable container for UI components that exceed visible area. |
| UIServiceCollectionExtensions |
Extension methods for registering UI services. |
| UISlider |
Slider UI component for adjusting numeric values. |
| UISpinBox |
Numeric spin-box with increment/decrement buttons and optional inline text entry. |
| UIStackPanel |
A container that stacks its children automatically in a single direction, computing positions from the Spacing and each child's Size. Brine2D.UI.UIStackPanel.Size is updated to fit the content on every Brine2D.UI.UIStackPanel.Render\(Brine2D\.Rendering\.IRenderer\) call. |
| UITabContainer |
Tab container UI component for organizing content into tabs. |
| UITextArea |
Multiline text area with cursor, selection, scrolling, clipboard, and undo/redo. Use UITextInput for single-line input. |
| UITextInput |
Single-line text input with cursor, horizontal scrolling, and selection. |
| UIToast |
Short-lived notification managed by UICanvas. Show via ShowToast\(UIToast\); it fades in, stays visible, then fades out and removes itself. Use DismissToast\(UIToast\) to remove it early. |
| UITooltip |
Tooltip shown while hovering over a UI component. Attach one to any component via its Tooltip property. |
| UITreeNode |
A single node in a UITreeView hierarchy. Nodes can have children, be expanded/collapsed, and carry an arbitrary Tag object for application data. |
| UITreeView |
Hierarchical tree widget with expand/collapse, single-row selection, keyboard navigation, and a virtual scrollbar. |
| UITween |
Animates a single float property from a start value to an end value over time via a setter delegate. |
| UITweenSequence |
Runs a list of UITween instances sequentially, each starting only after the previous one completes. |
| UIVirtualList<T> |
Virtualized scrolling list that renders only visible rows. Bind a data source via SetItems\(IReadOnlyList<T>\) and supply a row renderer via RowRenderer. |
| UIVirtualListBase |
Non-generic base for UIVirtualList<T> that holds all rendering, scrolling, and hit-test logic. Use the typed subclass in application code. |
| UIWorldLabel |
World-space text label projected to screen space by UICanvas each frame. Typical uses: floating name tags, damage numbers, waypoint markers. |