UIGrid Class
Definition
Namespace: Brine2D.UI
A container that arranges its children in a fixed-column grid, flowing left-to-right and top-to-bottom. Each cell is sized to the largest child currently in the grid. Brine2D.UI.UIGrid.Size is updated to fit all rows and columns on every Brine2D.UI.UIGrid.Render\(Brine2D\.Rendering\.IRenderer\) call.
Inheritance System.Object → UIGrid
Implements IUIComponent, IAnchoredUIComponent
| Properties | |
|---|---|
| Anchor | The screen anchor point this component is positioned relative to. |
| AnchorOffset | Pixel offset from the resolved anchor point. |
| BackgroundColor | Optional background color. When null, no background is drawn. |
| BlocksInput | When true, mouse events over this grid are consumed. Defaults to false. |
| ClipChildren | When true, children are clipped to the grid bounds during rendering. Defaults to false. |
| Columns | Number of columns. Defaults to 2. |
| HorizontalSpacing | Horizontal gap between cells in pixels. |
| LastKnownScreenSize | Last screen size pushed by UICanvas. Used when propagating to children added after this grid is already on a canvas. |
| Padding | Padding in pixels on all sides inside the grid background. |
| VerticalSpacing | Vertical gap between rows in pixels. |
| Methods | |
|---|---|
| AddChild\(IUIComponent\) | Adds a child. Children are laid out in the order they are added. |
| ClearChildren() | Removes all children. |
| GetChildren() | Gets all children in layout order. |
| PerformLayout() | Recomputes each child's position from Columns, spacing, and padding. Cell dimensions come from the widest/tallest visible child. Returns the total content size including padding. Can be called before the first Brine2D.UI.UIGrid.Render\(Brine2D\.Rendering\.IRenderer\) if you need sizes early. |
| RemoveChild\(IUIComponent\) | Removes a child. |