UICanvas.ProcessGamepadInput(IInputContext, bool, int) Method
Definition
Namespace: Brine2D.UI
Processes gamepad input for UI navigation. Returns true if input was consumed.
D-Pad/left-stick up/down cycles focus; left/right nudges sliders or switches tabs.
A activates the focused widget; B dismisses the active modal dialog.
Navigation is scoped to the dialog when one is active.
C#
public bool ProcessGamepadInput(Brine2D.Input.IInputContext input, bool consumed, int gamepadIndex=0);
Parameters
input IInputContext
consumed System.Boolean
gamepadIndex System.Int32