AnimationBlendSelector1D.ValidateNodes() Method
Definition¶
Namespace: Brine2D.Animation
Checks that every node's clip name is registered on the underlying animator. Returns a list of human-readable issue strings. An empty list means all nodes are valid. Call this after adding nodes during setup, just as you would call ValidateTransitions() for the state machine.
public System.Collections.Generic.IReadOnlyList<string> ValidateNodes();