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AnimationBlendSelector1D.ValidateNodes() Method

Definition

Namespace: Brine2D.Animation

Checks that every node's clip name is registered on the underlying animator. Returns a list of human-readable issue strings. An empty list means all nodes are valid. Call this after adding nodes during setup, just as you would call ValidateTransitions() for the state machine.

public System.Collections.Generic.IReadOnlyList<string> ValidateNodes();

Returns

System.Collections.Generic.IReadOnlyList<System.String>