AnimationBlendSelector2D.AddNode(float, float, string, Nullable) Method
Definition¶
Namespace: Brine2D.Animation
Adds a node associating a 2D position with a clip name. Evaluates immediately after adding.
public Brine2D.Animation.AnimationBlendSelector2D AddNode(float x, float y, string clipName, System.Nullable<float> speed=null);
Parameters¶
X coordinate in parameter space.
Y coordinate in parameter space.
clipName System.String
Name of the clip to play when the parameter is nearest this node.
speed System.Nullable<System.Single>
Optional Speed override at this node.
When the two nearest nodes both carry a speed, the animator speed is linearly interpolated
between them based on the distances to each node. A value of 0 freezes the animator
when AllowZeroSpeed is true; otherwise it is floored at 0.001.