AnimationClip.UserData Property
Arbitrary per-clip payload. Use this to attach game-specific data (e.g. clip categories, tags, metadata) without subclassing. Not consumed by the animation system.
public object? UserData { get; set; }
Arbitrary per-clip payload. Use this to attach game-specific data (e.g. clip categories, tags, metadata) without subclassing. Not consumed by the animation system.
public object? UserData { get; set; }